You Take the High-Res Road and I’ll Take the Low-Res Road

There’s a brand new game available on the App Store, especially for iPad developers. There’s no need to download it — it comes free with Xcode and a developer account! Here’s the idea: Create an app for the iPad and try to decide whether you should increase the resolution of your artwork to suit the […]
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Looking Forward to iOS 6

The Apple World Wide Developer Conference (WWDC) has come and gone for another year and, as expected, there’s lots to look forward to in iOS 6. If iOS 5 is anything to go by, we can expect this to be released around September/October time. Here are some of the new features of interest to us […]
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Exploring Near Field Communication (NFC)

The Android world is abuzz with NFC! It’s been quietly supported since the Gingerbread release but seems to have come alive now that ICS (Android 4.x) is finally being shipped on new devices. So what is NFC and what is it for? NFC is as I’m sure you know, an acronym for Near Field Communication. […]
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Storyboards in iPhone and iPad Programming

Something very interesting caught my eye regarding storyboards this week. No, not an Android developer singing their praises (although that is newsworthy in itself!). I was thinking more of a statistic that was slipped quietly into the Apple Worldwide Developer Conference (WWDC) keynote address: specifically that 80% of iOS devices are now running iOS 5.0 […]
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Thoughts on iOS Development from an Android Developer’s Perspective

A question which I am often asked is how Android development compares with developing for the iPhone/iPad. The two platforms are indeed very different in the approach they take, with a consequent variation in the developer challenges. In this post, I will explore just a few of the issues. I should start by making it […]
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