A Better Approach to Logging
Jul 11,
2012
Following on from my post last week about one-star reviews associated with the choice of artwork resolution for the retina iPad, there’s no surer way to get one-star reviews than have an application that crashes. At best it’s frustrating, at worst it results in data loss or corruption in applications that store data. For live […]
debugging,
ipad development,
ipad programming,
iphone app development,
iphone development,
iphone programming,
logging,
mobile application development,
mobile computing,
nslog,
objective-c,
xcode
You Take the High-Res Road and I’ll Take the Low-Res Road
Jul 3,
2012
There’s a brand new game available on the App Store, especially for iPad developers. There’s no need to download it — it comes free with Xcode and a developer account! Here’s the idea: Create an app for the iPad and try to decide whether you should increase the resolution of your artwork to suit the […]
Storyboards in iPhone and iPad Programming
Jun 18,
2012
Something very interesting caught my eye regarding storyboards this week. No, not an Android developer singing their praises (although that is newsworthy in itself!). I was thinking more of a statistic that was slipped quietly into the Apple Worldwide Developer Conference (WWDC) keynote address: specifically that 80% of iOS devices are now running iOS 5.0 […]
Expanded Limits for iCloud Storage
Jun 11,
2012
Apple recently announced that the limits on iCloud key value storage have been increased to 1MB from 64KB. These limits are per application and per individual value, with a limit of 1024 individual values. Key value storage is one of two methods that developers can use to store iOS data in iCloud, the other being […]
Wishlist for iOS 6
Jun 5,
2012
The Apple World Wide Developer Conference (WWDC) 2012 is almost upon us and I think we can expect a whole raft of announcements from Apple about new hardware and software features. Maybe even a new iPhone, a new iPad and a beta version of iOS 6 to play with? As developers we like big new […]